English text
Mobile multiplayEr online Games Architecture
(MEGA)

Presentation

In 2004, sponsored by Groupe des Écoles des Télécommunications, MEGA project brought together the following partners: CNAM-CEDRIC, ENST Bretagne, France Telecom Research & Development, INT, Pastagames et Télécom Paris, in order to study mobile multiplayer online games.

MEGA project studied:
  1. Technical issues: Communication middleware (development of a prototype compliant to Open Mobile Alliance's specifications [1,2,3]), communication abstractions (which can be envisaged for multiplayer games [4]), dealing with latency (development of an architecture mixing GPRS communications -high latency- with Bluetooth communications -low latency- [5]), consistency (study of algorithms taking into account mobiles' limited capacities [6]), and databases (study of 3 cluster databases [7]).
  2. Sociological and psychological issues [8]: Mobile games offer new opportunities to the player (They give him the ability to put himself away from the others or to stay present among them). They are a tool for socialisation and appropriation of time (They give him a feeling of mastery). This last point suggests that mobile multiplayer online games can only be appreciated if they take into account player's time constraints.
In addition to the different reports referenced above, a paper [9] and a synthesis [10] are available.

Team members (and origin)

The following persons participated to MEGA project:
Moreover, the following people contributed, in the context of an internship, to the success of this project: Assia Aït-Ali-Slimane, Elise Bathany, Sven Falempin, Eugeniusz Hetmanski, Virginie Lauverjat, Van-Tuan Le, Christine Martin, Romain Pellerin. We want to thank them here.

Click here for pictures of the different persons.

Contact point

Michel SIMATIC

References

  1. « Services pour les joueurs sur mobiles » (Services for players on mobiles), in French, Romain Pellerin, DEA bibliography report, September 2004, http://bscw.enst-bretagne.fr/pub/bscw.cgi/d3018796/Intergiciels_Jeux_Mobiles
  2. « Plateforme pour les jeux multijoueurs sur mobile » (Platform for multiplayer games on mobile), in French, Romain Pellerin, DEA internship report, September 2004, http://bscw.enst-bretagne.fr/pub/bscw.cgi/d3018783/Intergiciels_Jeux_Mobiles_GASP_Presentation
  3. « GASP Programmer Tutorial : How to design a GASP game », Romain Pellerin, tutoriel, September 2004, http://bscw.enst-bretagne.fr/pub/bscw.cgi/d3018786/Intergiciels_Jeux_Mobiles_GASP_Tutoriel
  4. « Les Abstractions de Communication dans les Jeux en Réseaux Mobiles » (Communication abstractions in mobile multiplayer games), Van-Tuan Le, Internship report, September 2004, http://bscw.enst-bretagne.fr/pub/bscw.cgi/d3018793/Abstractions_Communication_Jeux_Mobiles
  5. « Architectures pour jeux sur mobile adaptées aux temps de latence des réseaux mobiles 2G/3G » (Architectures for mobile games adapted to latencies observed in 2G/3G mobile networks), in French, Eugeniusz Hetmanski, DEA internship report, July 2004, http://bscw.enst-bretagne.fr/pub/bscw.cgi/d3018522/Architectures_Jeux_Mobiles_Temps_Latence
  6. « Synchronisation dans le domaine applicatif des jeux en réseau sur mobile » (Synchronization in the applicative field of mobile multiplayer games), in French, Sven Falempin, DEA internship report, July 2004, http://bscw.enst-bretagne.fr/pub/bscw.cgi/d3018790/Synchronisation_Jeux_Mobiles
  7. « Gestion des données persistantes pour jeux multi-joueurs sur mobile » (Management of persistent data in mobile multiplayer games), in French, Assia Aït Ali Slimane, DEA internship report, October 2004, http://bscw.enst-bretagne.fr/pub/bscw.cgi/d3020737/Gestion_Donnees_Jeux_Mobiles
  8. « Rapport final MEGA Usages ; Téléphone portable et pratiques ludiques : Approches psychologique, sociologique et anthropologique » (MEGA usages final report; Mobile phone and game practises: Psychological, sociological and anthropological approaches), in French, Sylvie Craipeau, Gérard Dubey, Marie-Christine Legout, Elise Bathany, Bertrand Seys, Nicolas Auray, January 2005, http://bscw.enst-bretagne.fr/pub/bscw.cgi/d3024944/Usages_Rapport_Final
  9. « Some technical and usage issues for mobile multiplayer games », Michel Simatic, Sylvie Craipeau, Antoine Beugnard, Sophie Chabridon, Marie-Christine Legout, Eric Gressier, Proceedings of International Conference on Computer Games : Artificial Intelligence, Design and Education, Reading, UK, 8-10 Novembre 2004, http://bscw.enst-bretagne.fr/pub/bscw.cgi/d3018807/Technical_Usage_Issues_Mobile_Games-CGAIDE_2004
  10. « MEGA : rapport de synthèse » (MEGA: Synthesis), in French, March 2005, http://bscw.enst-bretagne.fr/pub/bscw.cgi/d3025099/MEGA_Synthese
NB : All of these Web documents are available in the following Web directory: http://bscw.enst-bretagne.fr/pub/bscw.cgi/0/2731016

Last update: 15/04/2005 by Michel SIMATIC